
Slowing down generator progress is one of the key ways killers can gain the upper hand in Dead by Daylight. Whether you’re trying to keep survivors off gens long enough to build pressure or just need to buy some time, the right perks can make all the difference. In this guide, we’ll go over 5 of the best gen slowdown perks for dbd in 2025. These perks will help you disrupt survivors, force them to move around, and ultimately give you the edge in the match. No matter what killer you’re playing, these perks should be at the top of your list for a solid build.
1. Corrupt Intervention

Corrupt Intervention is one of the most consistently strong killer perks in Dead by Daylight. It blocks the three furthest generators from your spawn point at the start of the match — usually the ones closest to the survivors — and forces them to move across the map before they can start working. This gives you early pressure without needing to rush a chase, which is huge in the current gen-rush-heavy meta.
The perk deactivates after your first down, but by then, it’s already done what it needs to do. Survivors are often still rotating or just starting their first gen. On indoor maps like The Game or Midwich, Corrupt becomes even stronger — survivors struggle to find gens and waste valuable time bouncing between blocked ones, especially in solo queue.
It works on almost any killer, but it’s especially good for those who need setup or patrol time, like Trapper, Hag, or stealth killers. Even if it doesn’t have perfect synergy with the rest of your build, it’s a solid pick that rarely feels bad to run.
2. Scourge Hook: Pain Resonance

Pain Resonance is a go-to slowdown perk that gives you both gen regression and solid info. At the start of the trial, four random hooks are turned into Scourge Hooks, and their auras are shown in white. You start with four tokens — one for each survivor — and each time you hook a unique survivor on a Scourge Hook, a token is consumed.
When that happens, the generator with the most progress explodes, instantly losing 20% progress and starting to regress. Any survivor working on it will scream and reveal their location. Once all four tokens are used, the perk deactivates for the rest of the trial.
It pairs especially well with Dead Man’s Switch — the explosion forces survivors off the gen, and if they don’t return quickly, Dead Man’s locks it down completely. It also works nicely with perks like Grim Embrace or Surveillance for extra value early on.
The biggest downside is Scourge Hook RNG and the fact that it only works once per survivor, but the impact during the early and mid-game is still huge. If you can get those first four hooks quickly, Pain Resonance can create massive gen pressure and slow down progress when it matters most.
3. Grim Embrace

Grim Embrace gives solid value just for playing normally — each time you hook a new survivor, it blocks all gens for 10 seconds. After four unique hooks, the gens get blocked again and your obsession is revealed, giving you a quick info boost.
Even if you don’t reach all four stacks, the perk still forces survivors to rotate. On bigger maps, that’s a big deal — it pulls survivors toward the center or each other, making them easier to pressure. If you’re running Pain Resonance or Dead Man’s Switch, Grim adds another layer by denying them the chance to return to gens right after an explosion or kick.
The timing can also line up to stop a gen from being finished, which is especially nice late game. For a perk that rewards normal gameplay, Grim offers some sneaky good gen slowdown and makes it harder for survivors to hide on separate gens.
4. No Way Out

No Way Out is one of the best endgame slowdown perks in the game — simple, but super effective. After hooking a survivor for the first time, you gain a token, up to four. Once the exit gates are powered, the perk activates.
When a survivor interacts with an exit gate switch, you get a loud noise notification, and The Entity blocks both gate switches for 12 seconds — plus an extra 12 seconds per token. Even with just a couple of hooks, that delay can buy you all the time you need to stop an escape.
It’s great on killers who can quickly reposition like Blight, Nurse, or Wraith, but honestly, it fits into any build that wants to stall out the final moments of a match. No Way Out turns average games into wins and saves close matches from falling apart — it’s the kind of perk that often secures your second or third kill when things get tight.
5. Eruption

Eruption gives you passive slowdown through gen regression and survivor info, but it needs a bit more setup than some of the others. After kicking a gen, its aura turns yellow. Then, when a survivor enters the dying state, that gen explodes — losing 10% progress and starting to regress. If a survivor was working on it when it exploded, they scream and their aura is revealed for up to 12 seconds.
It’s strongest on killers who can consistently get downs and have time to kick gens — like Legion, Nemesis, or even Wraith. The aura reveal gives solid info and can catch survivors off guard, especially in solo queue where coordination is weaker.
It does lose a bit of value on killers who don’t rely on basic hits to down or can’t afford to kick gens mid-match (like Huntress or Oni). But if you’re kicking gens and landing downs consistently, Eruption can still mess with survivor momentum and stall progress over time.